43 research outputs found
Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking
In this paper, we propose a generative framework that unifies depth-based 3D
facial pose tracking and face model adaptation on-the-fly, in the unconstrained
scenarios with heavy occlusions and arbitrary facial expression variations.
Specifically, we introduce a statistical 3D morphable model that flexibly
describes the distribution of points on the surface of the face model, with an
efficient switchable online adaptation that gradually captures the identity of
the tracked subject and rapidly constructs a suitable face model when the
subject changes. Moreover, unlike prior art that employed ICP-based facial pose
estimation, to improve robustness to occlusions, we propose a ray visibility
constraint that regularizes the pose based on the face model's visibility with
respect to the input point cloud. Ablation studies and experimental results on
Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective
and outperforms completing state-of-the-art depth-based methods
Non-Homogeneous Haze Removal via Artificial Scene Prior and Bidimensional Graph Reasoning
Due to the lack of natural scene and haze prior information, it is greatly
challenging to completely remove the haze from single image without distorting
its visual content. Fortunately, the real-world haze usually presents
non-homogeneous distribution, which provides us with many valuable clues in
partial well-preserved regions. In this paper, we propose a Non-Homogeneous
Haze Removal Network (NHRN) via artificial scene prior and bidimensional graph
reasoning. Firstly, we employ the gamma correction iteratively to simulate
artificial multiple shots under different exposure conditions, whose haze
degrees are different and enrich the underlying scene prior. Secondly, beyond
utilizing the local neighboring relationship, we build a bidimensional graph
reasoning module to conduct non-local filtering in the spatial and channel
dimensions of feature maps, which models their long-range dependency and
propagates the natural scene prior between the well-preserved nodes and the
nodes contaminated by haze. We evaluate our method on different benchmark
datasets. The results demonstrate that our method achieves superior performance
over many state-of-the-art algorithms for both the single image dehazing and
hazy image understanding tasks
Fuzzy quaternion approach to object recognition incorporating Zernike moment invariants
Proceedings - International Conference on Pattern Recognition1288-290PICR
3D mesh simplification for deformable human body mesh using deformation saliency
3D mesh of human body is the foundation of many hot research topics, such as 3D body pose tracking. In this
topic, the deformation of the human body mesh has to be taken into account because of various poses of the human
body. Considering the time cost of the body deformation, however, it’s impractical to adopt a high resolution body
mesh generated from scanning systems for the real-time tracking. Mesh simplification is a solution to reduce the
size of body meshes and accelerate the deformation process.
In this paper, we propose a mesh simplification algorithm using deformation saliency for such deformable human
body meshes. This algorithm is based on quadric edge contraction. The deformation saliency is computed from
a set of meshes with various poses. With this saliency, our algorithm can simplify the 3D mesh non-uniformly.
Experiment shows that using our algorithm can improve the accuracy of body pose simulation in the simplified
resolution compared to using classical quadric edge contraction methods